Utilizing Maya's OBJ exporting plugin, the script allows for easy creation of an obj sequence that is exported with optional frame padding and consolidationg of geometry to a user defined location with browse support (Windows). User specifies a frame range and any of Maya's obj export options such as point groups, normals, etc.
NEW in version 2.0 of OE Blaster! The ability to import in a series of obj files which are cached in the scenefile (in order to allow for batch rendering of the scene). This is an entirely MEL based approach to what usually requires a plugin. Settings are auto-detected when any part of an obj sequence is loaded. Import as subdivision surface is also supported.